FILE DESCRIPTION   (Part 5, Corpse & Mercenary)
(before the patch 1.08)

After the Items data, there are only 12 bytes to decode.


CORPSE

First, we find the Inventory Footer which have a size of 4 bytes :

If it is equal to 4A 4D 00 00, there is no corpse present.
If it is equal to 4A 4D 01 00, there IS a corpse present.




MERCENARY

And last, we find the mercenary data. It's starting with 2 bytes equal to 4A 4D. Then we find 6 bytes which determine the mercenary you have.

The defaut data is 00 00 00 00 00 00 : no mercenary.

Here are some value for Act I :

  • CB 67 DF 87 5A 0D Blaise Lvl:10 Life:60 Def:45 Cost:490 2-3 Damage Cold Arrow
  • 2B 72 E4 8E 5A 0D Blaise Lvl:08 Life:60 Def:45 Cost:415 1-3 Damage Cold Arrow
  • 9B DA 65 86 71 0D Meghan Lvl:09 Life:60 Def:15 Cost:415 2-4 Damage Cold Arrow
  • 20 FA 19 45 69 0D Isolde Lvl:03 Life:30 Def:15 Cost:150 1-3 Damage
  • BE 3E 4A 15 5D 0D Kundri Lvl:06 Life:30 Def:45 Cost:315 1-3 Damage
Here are some value for Act II :
  • FF 10 1B 1A 09 04 Leharas Lvl:17 Life:180 Def:60 Cost:690 3-8 Damage Jab Attack
  • F7 7E 7C 75 00 04 Haseen Lvl:15 Life:180 Def:60 Cost:565 2-6 Damage Jab Attack
  • 93 B7 74 E2 0E 04 Waheed Lvl:17 Life:180 Def:60 Cost:690 3-8 Damage Jab Attack
And here are some value for Act III :
  • 83 3B 56 46 1F 04 Rhadge Lvl:26 Life:400 Def:150 Cost:1285 4-10 Damage Cold Fast Cast
  • 05 A0 02 76 23 04 Scorch Lvl:20 Life:400 Def:150 Cost:895 3-8 Damage Lightning
  • FF 9B 57 EA 11 04 Barani Lvl:22 Life:400 Def:80 Cost:970 4-10 Damage Lightning




Back to Part 5 : Corpse & Mercenary (since patch 1.08)