DIALOGUE STATE WITH NPCIt seems that theses datas are used for keeping the state of your dialog with NPC (Non Player Characters). I didn't have time to analyse it all yet. There are 2 datas for each difficulty's level. Each of these data are 8 bytes size. Only the first 4 bytes of the datas are used (1 byte per act, I'm almost sure), and the 4 last bytes are always set to zero (reserved for futur use ?) . Here are the offsets where you can find them :
For the introduction bits : if it's cleared, the NPC will give you his introduction speech the first time you'll speak to him. If it's set, he already gave you. The proof : after a bit is set, clear it, and the NPC will introduce himself again.
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