Diablo II MAP Editor                      By  Paul  SIRAMY


Overview : Layer toggle, zoom, multi-selection

   
 
Objects editing
 


Tiles editing
 

Paths editing
 


Copy/paste Tiles : useful real-time preview
 
   
 
View accurate infos of Tiles
 
   
 
A toy : Night preview



Objects are almost like in the Game

 

Main ZIPs


Compiled with Microsoft Visual C++ 2010 and using the library Allegro v 4.4.2.
win_ds1edit_20111030.zip (5.76 MB), 05 November 2011


Just in case, an older version : compiled with Microsoft Visual C++ 7.0 and using the library Allegro v 4.2.1.
win_ds1edit_20070423.zip (607 kB), 23 April 2007


Don't forget to read the README.TXT that tells how the editor works.

To see a better documentation than the README.TXT, check this documentation page as it contains screenshots and small tutorials.


Stand-alone DEMO version

If you don't have the game Diablo II, but still want to try the editor, then you have to use this special package. It is composed of the regular editor's files, an additional directory that contains a selection of graphical files, and a modified ds1edit.ini.

  • Get the zip file : win_ds1edit_demo.zip (4.83 MB), 23 April 2007
  • Un-zip it somewhere on your hard-disk (keep the directory structure when extracting !)
  • You should obtain something like this :



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  • Double-click on the "Demo with 2 maps.bat" file, and the editor is initialising :



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  • When it has finished you can fully edit Tristram and the Cairn Stones maps :
 
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Source Code (Microsoft Visual C++ 2010, Allegro 4.4.2)

win_ds1edit_20111030_src.zip (160 kB), 05 November 2011, 25326 lines of code


Links

Main link, ds1edit (in the Phrozen Keep's Tools Forum)

Win32 version, win_ds1edit, console version, all Windows platform

If troubles, try to check here

General help


Contact : siramy_paul@yahoo.com