Overview : Layer
toggle, zoom, multi-selection
: useful real-time preview
infos of Tiles
A toy : Night
Objects are almost
like in the Game
Microsoft Visual C++ 2010 and using the library
Allegro v 4.4.2.
win_ds1edit_20111030.zip (5.76 MB),
05 November 2011
Just in case, an older version :
compiled with Microsoft Visual C++ 7.0 and using the library
Allegro v 4.2.1.
win_ds1edit_20070423.zip (607 kB), 23
forget to read the README.TXT that
tells how the editor works.
a better documentation than the README.TXT,
check this documentation page as it contains screenshots
and small tutorials.
Stand-alone DEMO version
don't have the game Diablo II, but still want to try the editor, then
you have to use this special package. It is composed of the regular
editor's files, an additional directory that contains a selection of
graphical files, and a modified ds1edit.ini.
- Get the
zip file : win_ds1edit_demo.zip
(4.83 MB), 23 April 2007
it somewhere on your hard-disk (keep the directory structure when extracting
- You should
obtain something like this :
on the "Demo with 2 maps.bat" file, and the editor
is initialising :
- When it
has finished you can fully edit Tristram
and the Cairn Stones maps :
(Microsoft Visual C++ 2010, Allegro 4.4.2)
(160 kB), 05 November 2011, 25326 lines of code
link, ds1edit (in the Phrozen Keep's Tools Forum)
version, win_ds1edit, console version, all Windows platform
try to check here